First player sprite iterations
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68c7c8cbf3
37 changed files with 3093 additions and 0 deletions
19
res/shaders/s2b/frag.gls
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19
res/shaders/s2b/frag.gls
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#version 330 core
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uniform sampler2D layer0;
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uniform sampler2D layer1;
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uniform float offset0 = 1;
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uniform float offset1 = 1;
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in vec2 texCoords;
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out vec4 color;
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void main() {
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vec4 color0 = texture(layer0, texCoords + vec2(0, offset0));
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vec4 color1 = texture(layer1, texCoords + vec2(0, offset1));
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color = mix(color0, color1, 1 - color0.a);
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if (color.a == 0)
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discard;
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}
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13
res/shaders/s2b/vert.gls
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res/shaders/s2b/vert.gls
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#version 330 core
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uniform mat4 mvp;
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layout (location = 0) in vec3 vertices;
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layout (location = 1) in vec2 itexCoords;
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out vec2 texCoords;
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void main() {
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texCoords = itexCoords;
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gl_Position = mvp * vec4(vertices, 1);
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}
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