ludum_dare_48/res/shaders/gradient/vert.gls

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2021-04-25 21:48:30 +00:00
#version 330 core
uniform mat4 mvp;
layout (location = 0) in vec3 vertices;
layout (location = 1) in float in_value;
out float value;
void main() {
value = in_value;
gl_Position = mvp * vec4(vertices, 1);
}