13 lines
No EOL
227 B
Text
13 lines
No EOL
227 B
Text
#version 330 core
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uniform mat4 mvp;
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layout (location = 0) in vec3 vertices;
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layout (location = 1) in float in_value;
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out float value;
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void main() {
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value = in_value;
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gl_Position = mvp * vec4(vertices, 1);
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} |