Final product

This commit is contained in:
Gnarwhal 2024-08-07 05:03:38 +00:00
commit f72f90bcca
Signed by: Gnarwhal
GPG key ID: 0989A73D8C421174
34 changed files with 3161 additions and 0 deletions

1132
res/illustrator/player.ai Normal file

File diff suppressed because it is too large Load diff

BIN
res/img/player/body.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 905 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 628 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 475 B

BIN
res/img/player/particle.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 176 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 431 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 645 B

BIN
res/map/layout.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 395 B

View file

@ -0,0 +1,11 @@
#version 330 core
uniform vec4 input_color;
in float value;
out vec4 color;
void main() {
color = input_color * vec4(value, value, value, 1);
}

View file

@ -0,0 +1,13 @@
#version 330 core
uniform mat4 mvp;
layout (location = 0) in vec3 vertices;
layout (location = 1) in float in_value;
out float value;
void main() {
value = in_value;
gl_Position = mvp * vec4(vertices, 1);
}

View file

@ -0,0 +1,15 @@
#version 330 core
uniform float rotation;
uniform sampler2D sampler;
in vec2 texCoords;
out vec4 color;
void main() {
color = texture(sampler, texCoords + vec2(0, rotation));
if (color.a == 0) {
discard;
}
}

View file

@ -0,0 +1,13 @@
#version 330 core
uniform mat4 mvp;
layout (location = 0) in vec3 vertices;
layout (location = 1) in vec2 itexCoords;
out vec2 texCoords;
void main() {
texCoords = itexCoords;
gl_Position = mvp * vec4(vertices, 1);
}

BIN
res/thumbnail.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB